﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RolePlayingGame
{
    public class EnemyInt : EnemyBase, ICollidable, IRenderable
    {
        private const char enemyIntSymbol = '\u269b';

        public EnemyInt(Coord startLocation, int level)
            : base(startLocation, enemyIntSymbol, level)
        {
            this.Level = 2;
            this.Health = 400;
            this.DamageDone = 20;
            this.DamageCollisiton = 40;
        }
    }
}
